Among our usual exploration into the far-off possibilities for the future of work, it’s possible that some are already reality. In the case of wearable hardware, you might even be using it in your personal life. As VR blurs the lines between work and play; and data-collecting devices between efficiency and surveillance; this article from Information Age is looking at some of the implications for big business.
Wearable hardware is nothing new, with its history traceable back to the sale of the first Bluetooth headset in 2000.
Nowadays, companies make use of wearable hardware in a variety of forms. While it’s useful within healthcare for monitoring the bodies of patients and collating real-time data, sectors that commonly leverage virtual reality (VR), such as education and engineering, use head-mounted displays (HMDs) to immerse end users in industry-related scenarios and other worlds.
But there’s always the matter of security to contend with when using wearable hardware, as with any technology, so it’s important to be wary of possible attacks to the software and data within. It can, therefore, have its risks in regards to the enterprise’s welfare as well.