Full STEAM ahead! An exciting project developed at MIT is not only using creative thinking to link sports science, physiotherapy and psychology with the powerhouse of potential that is 3D printing, but actually making art too. MoSculp‘s creations, 3D-printed motion sculptures, intend to revolutionise the study of movement by making three dimensional records of the paths we take. Read more and watch below.
Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have developed a novel system to visualize complex human motion using 3D printed motion sculptures.
MoSculp, an algorithm which converts 2D video sequences into tangible 3D pathways, is designed to enable a vivid interpretation of real-time motion that is otherwise difficult to perceive with the naked eye. This allows a better understanding of human and object movement.
“Imagine you have a video of Roger Federer serving a ball in a tennis match, and a video of yourself learning tennis; you could then build motion sculptures of both scenarios to compare them and more comprehensively study where you need to improve,” said CSAIL PhD student Xiuming Zhang, lead author of MoSculp:Interactive Visualization of Shape and Time.